Pluck

Tonight, Sara finished up the cutscene while I coded them, and at long last all the assets and code are finished. We’ve even got a thumbnail:

thumbnail

Even more exciting, we have a name:

Pluck

Sara came up with it, which means she did the hardest part of this whole project. The word “pluck” is commonly used to describe taking something quickly, but it has another definition - bravery or courage.

We’re going to review all of the text in the game soon, and then send it out to a round of tester before calling it finished. I’m very excited.