Sunday Night Jam!?
Feb 2 2020That’s right! I’m off tomorrow (for my birthday, thanks Linode!) and so we decided to do a second game jam this weekend! This time, I split my time into two broad categories: items of interest, and quality improvements.
Items of interest included looking into 2D lights (which can add some pretty cool effects, and I’d like to use more of) - if you grab the stool and put it in front of the fire, you can see the fire’s flickering as the feet case shadows on the floor. It’s really cool, even if nobody’s going to notice it right now.
Quality improvments were split between improving the code/project quality (for instance refacotring all clickables to use the same method of handling click events, making them more uniform across the board) to making the game higher quality. You now only get to interact with select things before the backpack is collected, which effectively prevents you from hoarding all the items at once and then doing everything and “just winning” - the game now has to be explored in some order (the above refactoring helped with this a lot too).
I’m going to put up another build shortly; I’m very happy with how this is coming. Sara’s nearly done the bedroom, too, so I’m very excited to see it with even more finished graphics.