The Longest Night
Jan 5 2020Last night we got to the airport to catch our flight home at 5:30 to find it delayed from 7:40 to 10:05. While waiting, it was further delayed, twice, before finally being cancelled at 11. The next flight we could book even close to home was on Monday, so I had to take another day off, Pat’s missing another day of school, and we’ve got another flight to get through. Also, I cannot recommend flying with Frontier - I get that things happen and flights get cancelled, but the way they handled it was terrible; they didn’t even announce the delays at the terminal, and the cancellation came up on my phone long before they said anything. Horrible.
But it does give us more time to finish this project up! Or, at least,
“finish” it up. Sara has the last two rooms sketched out, and I got the
backpack quest fully implemented. It even took a customer Clickable
class for the Sink
, which exchanges an item for another item. I might
make that more generic, if I decide I need it elsewhere.
At this point, I need an opening dialog to run, the last graphic for the kitchen imported, to setup the initial game state, and to figure out how to export/host the final product.
So, we’ve got a day. I think we can do it.