Last Day in Paradise

We’re leaving Florida today, and it’s raining. That’s given me some time to get things together for the backpack quest, which I’d like to have “working” before I post the game. I made quick, temporary graphics for all the required items, and just wrote the code for the LockedOpenable, which is like an Openable but requires an item to open. This is what the branch-hook that’s holding your backpack is implemented as; it doesn’t really “open” like a cabinet, but the branch unfurling into the water and revealing the backpack works the same way - and it looks pretty good, if I do say so myself.

Sara’s going to work on sketches for the remaining two rooms, then she’s going to start trying to replace these test graphics. I still need to figure out how to submit things to itch.io, which is where I expect this to end up when it’s “done.”