Locked Doors

Tomorrow is our last full day in Florida, and I already miss the weather. I’m sitting outside on the porch working on the game right now, as I have with many a vacation project before this one, and it’s a very comfortable 71, which is awesome in December.

To follow up on the potion quest, I added in the LockedDoor class; this class is maybe more generic than it needs to be seeing as there’s only one in the whole game, but what can I say? It is also the first piece of the “game state” tracking, currently being done with a Dictionary at MastterController.game_state that holds arbitrary values. I assume future classes that care about state will use this as well.