Potion Quest

Sara and I spent some time tonight finishing the quests and concept drawings for this project so she can finish the assets. Here’s the second quest:

Second
Quest

This quest happens alongside the remaining two - they can be taken in any order, and even simultaneously. They’re all to retrieve some item that you need in order to leave for your adventure - one of those items is a potion.

The potion is found in the cellar - you need to pilfer the key before you can even get in. Once there, a “grump” (some kind of creature) is drinking the potions, and you have to give him something else to drink to get the potion you want. That “something else” is some of Dad’s liquor, which is too high up on a shelf for you (a child) to retrieve on your own - so first you need a stool. Once the liquor is traded for the potion, this quest is complete.

This is the only quest that goes into the cellar, and the only time you need to interact with the grump, but hold on to that stool - it’ll come in handy in another quest later on.

In this update, I added the real rooms - we finished the entire outline of the game, so I now know where everything is and how it connects, and all I need is for it to all be created. Two of the four rooms still need a sketched out background, so they’re blank (but the doors exist at approximately the right place and work). I likely won’t be using these rooms for continued development, as I still need my test assets in order to finish the global game state.