Coffee Shop Inventory Moment

Having taken some more time to ourselves, we left the house in the evening to go work at a coffee shop, where I got the first half of the inventory system working (the part where you can collect stuff) while someone played their “chili song” on the acoustic guitar in the background. Clever diddy about how chili for supper is the true test of love. I’ve been to a few open mic nights, and this is amongst the better ones.

To keep the interface simple, Sara and I decided that items in the inventory won’t have a specific description; instead, you can (optionally) get a dialog when you collect the item, but that’s it - subsequent clicks on the item will use it. I think it’s important that this game is accessible to everyone, and I don’t want to bog it down in mechanics that don’t really add anything.

Someone else is on the mic now, and he’s really good.