Stared a Dialog System

Most of the technical elements of this game are relaitvely simple, and moreover require graphics to work on. Instead of making test graphics, I’m focussing for now on one of the more code-heavy pieces; the dialog box system. While this can likely be achieved with a simple GoDot text field, I’d really like to get those cool effects you see in other games, where letters appear one at a time, and some words appear or animate differently. This entire game is going to be light on animation to save time, so having some in the text might compensate.

So far I’ve added a DialogController that can create Dialog Boxes, and can keep them in a static position on the screen regardless of where the camera is panned to. That doesn’t sound (or look) like a lot, but I’m also still learning this engine, and it took a decent amount of reading docs to figure out how to do it right.